mp/main.cc

259 lines
7.7 KiB
C++

#include <iostream>
#include <thread>
#include <filesystem>
#include <opencv2/opencv.hpp>
#define SDL_MAIN_HANDLED
#include <SDL2/SDL.h>
#include "util.h"
#include "mediaDecoder.h"
#include "shaderService.h"
#include "shader.h"
using std::cout;
struct OpenglVideoParam
{
SDL_GLContext glContext;
unsigned int VAO, VBO, EBO;
unsigned int texs[3];
};
int InitVideo(SDL_Window*& window, const char* targetFilepath, MediaParam& param, OpenglVideoParam& openglVideoParam, ShaderService*& shaderService)
{
InitDecoder(targetFilepath, param.videoParam);
//FIX: when app exited, the fmtCtx was freed, so need notify decode thread to stop decode and exit.
std::jthread(RequestPacket, std::ref(param)).detach();
std::jthread(RequestVideoFrame, std::ref(param)).detach();
const int client_width = param.videoParam.width / 2;
const int client_height = param.videoParam.height / 2;
window = SDL_CreateWindow(
"MP",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
client_width,
client_height,
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
if (!window)
{
cout << SDL_GetError() << "\n";
return -1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
openglVideoParam.glContext = SDL_GL_CreateContext(window);
if (!openglVideoParam.glContext)
{
cout << SDL_GetError() << "\n";
return -1;
}
if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
{
auto error = glad_glGetError();
return static_cast<int>(error);
}
float vertices[] = {
1.f, 1.f, 0.0, 1.0, 0.0,
1.f, -1.f, 0.0, 1.0, 1.0,
-1.f, -1.f, 0.0, 0.0, 1.0,
-1.f, 1.f, 0.0, 0.0, 0.0 };
unsigned int indices[]{
0,
1,
3,
1,
2,
3,
};
glGenVertexArrays(1, &openglVideoParam.VAO);
glGenBuffers(1, &openglVideoParam.VBO);
glGenBuffers(1, &openglVideoParam.EBO);
glBindVertexArray(openglVideoParam.VAO);
glBindBuffer(GL_ARRAY_BUFFER, openglVideoParam.VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, openglVideoParam.EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), 0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), reinterpret_cast<void*>(3 * sizeof(float)));
glEnableVertexAttribArray(1);
glGenTextures(3, openglVideoParam.texs);
for (const unsigned int tex : openglVideoParam.texs)
{
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
shaderService = new ShaderService{ vSource.data(), fSource.data() };
shaderService->Use();
shaderService->SetUniform<int>("textureY", 0);
shaderService->SetUniform<int>("textureU", 1);
shaderService->SetUniform<int>("textureV", 2);
return 0;
}
void RenderPicture(SDL_Window* window, SDL_Renderer* renderer, SDL_Texture* texture)
{
SDL_SetRenderTarget(renderer, texture);
SDL_SetRenderTarget(renderer, nullptr);
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
SDL_RenderPresent(renderer);
}
void InitImg(SDL_Window*& window, const char* filepath, SDL_Renderer*& renderer, SDL_Surface*& surface, SDL_Texture*& texture)
{
const cv::Mat img = cv::imread(filepath);
auto width = img.cols, height = img.rows;
cv::Mat target;
SDL_Rect rect;
SDL_GetDisplayBounds(0, &rect);
width = width > rect.w ? rect.w - 100 : width;
height = height > rect.h ? rect.h - 100 : height;
const cv::Size size{ width, height };
cv::resize(img, target, size, 0, 0, cv::INTER_LINEAR_EXACT);
window = SDL_CreateWindow("mp", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_SHOWN);
surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 24, SDL_PIXELFORMAT_RGB24);
memcpy(surface->pixels, target.data, static_cast<size_t>(width) * height * target.channels());
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
texture = SDL_CreateTextureFromSurface(renderer, surface);
}
void OpenglRenderVideo(MediaParam& param, const OpenglVideoParam& openglVideoParam, ShaderService* shaderService)
{
AVFrame* frame = av_frame_alloc();
param.videoParam.frameQueue.pop(frame, true, param.videoParam.quit);
// TODO: TIMER
glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[0]);
glPixelStoref(GL_UNPACK_ROW_LENGTH, static_cast<float>(frame->linesize[0]));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width, frame->height, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[0]);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[1]);
glPixelStoref(GL_UNPACK_ROW_LENGTH, static_cast<float>(frame->linesize[1]));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[1]);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[2]);
glPixelStoref(GL_UNPACK_ROW_LENGTH, static_cast<float>(frame->linesize[2]));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[2]);
av_frame_free(&frame);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
shaderService->Use();
glBindVertexArray(openglVideoParam.VAO);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
}
int main(int argc, char** argv)
{
// Check File
const char* targetFilepath = argv[1];
if (targetFilepath == nullptr || !exists(targetFilepath))
{
cout << "File Not Exist\n";
return 0;
}
const FileType fileType = Util::GetFileType(targetFilepath);
if (fileType == FileType::ERRORTYPE)
{
cout << "unsupported file type\n";
return 0;
}
// INIT
SDL_Window* window = nullptr;
MediaParam mediaParam{};
OpenglVideoParam openglVideoParam{};
ShaderService* shaderService = nullptr;
SDL_Surface* surface = nullptr;
SDL_Renderer* renderer = nullptr;
SDL_Texture* texture = nullptr;
double framerate = .0f;
if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
{
cout << SDL_GetError() << "\n";
return -1;
}
switch (fileType)
{
case FileType::VIDEO:
{
InitVideo(window, targetFilepath, mediaParam, openglVideoParam, shaderService);
const auto stream_frame_rate = mediaParam.videoParam.fmtCtx->streams[mediaParam.videoParam.videoStreamIndex]->avg_frame_rate;
framerate = static_cast<double>(stream_frame_rate.den) / stream_frame_rate.num;
break;
}
case FileType::IMG:
{
InitImg(window, targetFilepath, renderer, surface, texture);
break;
}
case FileType::MUSIC:
{
break;
}
case FileType::ERRORTYPE:
return -1;
}
bool quit = false;
auto current_time = std::chrono::system_clock::now();
SDL_Event event;
while (!quit)
{
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
switch (event.key.keysym.scancode)
{
case SDL_SCANCODE_ESCAPE:
quit = true;
break;
default:
break;
}
break;
case SDL_QUIT:
quit = true;
break;
default:
break;
}
}
// Render
switch (fileType)
{
case FileType::VIDEO:
OpenglRenderVideo(mediaParam, openglVideoParam, shaderService);
SDL_GL_SwapWindow(window);
std::this_thread::sleep_until(current_time + std::chrono::milliseconds(30));
current_time = std::chrono::system_clock::now();
break;
case FileType::IMG:
RenderPicture(window, renderer, texture);
break;
default:
break;
}
}
avcodec_close(mediaParam.videoParam.codecCtx);
avformat_close_input(&(mediaParam.videoParam.fmtCtx));
SDL_GL_DeleteContext(openglVideoParam.glContext);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}