259 lines
7.7 KiB
C++
259 lines
7.7 KiB
C++
#include <iostream>
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#include <thread>
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#include <SDL2/SDL.h>
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#include <filesystem>
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#include <opencv2/opencv.hpp>
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#include "util.h"
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#include "decoder.h"
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#include "shaderService.h"
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#include "shader.h"
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using std::cout;
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struct OpenglVideoParam
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{
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SDL_GLContext glContext;
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unsigned int VAO, VBO, EBO;
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unsigned int texs[3];
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};
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int InitVideo(SDL_Window*& window, const char* targetFilepath, VideoParam& videoParam, OpenglVideoParam& openglVideoParam, ShaderService*& shaderService)
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{
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InitDecoder(targetFilepath, videoParam);
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//FIX: when app exited, the fmtCtx was freed, so need notify decode thread to stop decode and exit.
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std::jthread(RequestPacket, std::ref(videoParam)).detach();
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std::jthread(RequestFrame, std::ref(videoParam)).detach();
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const int client_width = videoParam.width / 2;
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const int client_height = videoParam.height / 2;
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window = SDL_CreateWindow(
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"MP",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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client_width,
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client_height,
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SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
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if (!window)
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{
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cout << SDL_GetError() << "\n";
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return -1;
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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openglVideoParam.glContext = SDL_GL_CreateContext(window);
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if (!openglVideoParam.glContext)
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{
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cout << SDL_GetError() << "\n";
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return -1;
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}
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if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
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{
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auto error = glad_glGetError();
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return static_cast<int>(error);
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}
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float vertices[] = {
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1.f, 1.f, 0.0, 1.0, 0.0,
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1.f, -1.f, 0.0, 1.0, 1.0,
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-1.f, -1.f, 0.0, 0.0, 1.0,
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-1.f, 1.f, 0.0, 0.0, 0.0 };
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unsigned int indices[]{
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0,
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1,
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3,
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1,
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2,
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3,
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};
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glGenVertexArrays(1, &openglVideoParam.VAO);
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glGenBuffers(1, &openglVideoParam.VBO);
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glGenBuffers(1, &openglVideoParam.EBO);
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glBindVertexArray(openglVideoParam.VAO);
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glBindBuffer(GL_ARRAY_BUFFER, openglVideoParam.VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, openglVideoParam.EBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), 0);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), reinterpret_cast<void*>(3 * sizeof(float)));
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glEnableVertexAttribArray(1);
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glGenTextures(3, openglVideoParam.texs);
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for (const unsigned int tex : openglVideoParam.texs)
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{
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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shaderService = new ShaderService{ vSource.data(), fSource.data() };
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shaderService->Use();
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shaderService->SetUniform<int>("textureY", 0);
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shaderService->SetUniform<int>("textureU", 1);
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shaderService->SetUniform<int>("textureV", 2);
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return 0;
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}
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void RenderPicture(SDL_Window* window, SDL_Renderer* renderer, SDL_Texture* texture)
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{
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SDL_SetRenderTarget(renderer, texture);
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SDL_SetRenderTarget(renderer, nullptr);
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SDL_RenderCopy(renderer, texture, nullptr, nullptr);
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SDL_RenderPresent(renderer);
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}
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void InitImg(SDL_Window*& window, const char* filepath, SDL_Renderer*& renderer, SDL_Surface*& surface, SDL_Texture*& texture)
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{
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const cv::Mat img = cv::imread(filepath);
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auto width = img.cols, height = img.rows;
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cv::Mat target;
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SDL_Rect rect;
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SDL_GetDisplayBounds(0, &rect);
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width = width > rect.w ? rect.w - 100 : width;
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height = height > rect.h ? rect.h - 100 : height;
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const cv::Size size{ width, height };
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cv::resize(img, target, size, 0, 0, cv::INTER_LINEAR_EXACT);
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window = SDL_CreateWindow("mp", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_SHOWN);
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surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 24, SDL_PIXELFORMAT_RGB24);
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memcpy(surface->pixels, target.data, static_cast<size_t>(width) * height * target.channels());
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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texture = SDL_CreateTextureFromSurface(renderer, surface);
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}
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void OpenglRenderVideo(VideoParam& videoParam, const OpenglVideoParam& openglVideoParam, ShaderService* shaderService)
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{
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AVFrame* frame = av_frame_alloc();
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videoParam.frameQueue.pop(frame, true, videoParam.quit);
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// TODO: TIMER
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[0]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, static_cast<float>(frame->linesize[0]));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width, frame->height, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[0]);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[1]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, static_cast<float>(frame->linesize[1]));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[1]);
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[2]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, static_cast<float>(frame->linesize[2]));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[2]);
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av_frame_free(&frame);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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shaderService->Use();
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glBindVertexArray(openglVideoParam.VAO);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
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}
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int main(int argc, char** const argv)
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{
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// Check File
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const char* targetFilepath = argv[1];
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if (targetFilepath == nullptr || !exists(targetFilepath))
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{
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cout << "File Not Exist\n";
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return 0;
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}
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const FileType fileType = Util::GetFileType(targetFilepath);
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if (fileType == FileType::ERRORTYPE)
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{
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cout << "unsupported file type\n";
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return 0;
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}
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// INIT
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int client_width, client_height;
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SDL_Window* window = nullptr;
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VideoParam videoParam{};
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OpenglVideoParam openglVideoParam{};
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ShaderService* shaderService = nullptr;
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SDL_Surface* surface = nullptr;
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SDL_Renderer* renderer = nullptr;
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SDL_Texture* texture = nullptr;
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double framerate = .0f;
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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{
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cout << SDL_GetError() << "\n";
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return -1;
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}
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switch (fileType)
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{
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case FileType::VIDEO:
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{
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InitVideo(window, targetFilepath, videoParam, openglVideoParam, shaderService);
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const auto stream_frame_rate = videoParam.fmtCtx->streams[videoParam.videoStreamIndex]->avg_frame_rate;
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framerate = static_cast<double>(stream_frame_rate.den) / stream_frame_rate.num;
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break;
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}
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case FileType::IMG:
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{
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InitImg(window, targetFilepath, renderer, surface, texture);
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break;
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}
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case FileType::MUSIC:
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{
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break;
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}
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case FileType::ERRORTYPE:
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return -1;
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}
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bool quit = false;
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auto current_time = std::chrono::system_clock::now();
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SDL_Event event;
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while (!quit)
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{
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_KEYDOWN:
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switch (event.key.keysym.scancode)
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{
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case SDL_SCANCODE_ESCAPE:
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quit = true;
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break;
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default:
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break;
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}
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break;
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case SDL_QUIT:
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quit = true;
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break;
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default:
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break;
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}
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}
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// Render
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switch (fileType)
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{
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case FileType::VIDEO:
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OpenglRenderVideo(videoParam, openglVideoParam, shaderService);
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SDL_GL_SwapWindow(window);
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std::this_thread::sleep_until(current_time + std::chrono::milliseconds(30));
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current_time = std::chrono::system_clock::now();
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cout << SDL_GetTicks() << '\n';
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break;
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case FileType::IMG:
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RenderPicture(window, renderer, texture);
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break;
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default:
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break;
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}
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}
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avcodec_close(videoParam.codecCtx);
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avformat_close_input(&(videoParam.fmtCtx));
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SDL_GL_DeleteContext(openglVideoParam.glContext);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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} |