#include #include #include #include #include #include "util.h" #include "decoder.h" #include "shaderService.h" #include "shader.h" using std::cout, std::endl; struct OpenglVideoParam { SDL_GLContext glContext; unsigned int VAO, VBO, EBO; unsigned int texs[3]; }; int InitVideo(SDL_Window *&window, const char *targetFilepath, DecoderParam &decoderParam, OpenglVideoParam &openglVideoParam, ShaderService *&shaderService) { InitDecoder(targetFilepath, decoderParam); int client_width = decoderParam.width / 2; int client_height = decoderParam.height / 2; window = SDL_CreateWindow( "MP", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, client_width, client_height, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL); if (!window) { cout << SDL_GetError() << "\n"; return -1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); openglVideoParam.glContext = SDL_GL_CreateContext(window); if (!openglVideoParam.glContext) { cout << SDL_GetError() << "\n"; return -1; } if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress)) { auto error = glad_glGetError(); return static_cast(error); } float vertices[] = { 1.f, 1.f, 0.0, 1.0, 0.0, 1.f, -1.f, 0.0, 1.0, 1.0, -1.f, -1.f, 0.0, 0.0, 1.0, -1.f, 1.f, 0.0, 0.0, 0.0}; unsigned int indices[]{ 0, 1, 3, 1, 2, 3, }; glGenVertexArrays(1, &openglVideoParam.VAO); glGenBuffers(1, &openglVideoParam.VBO); glGenBuffers(1, &openglVideoParam.EBO); glBindVertexArray(openglVideoParam.VAO); glBindBuffer(GL_ARRAY_BUFFER, openglVideoParam.VBO); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, openglVideoParam.EBO); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), 0); glEnableVertexAttribArray(0); glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void *)(3 * sizeof(float))); glEnableVertexAttribArray(1); glGenTextures(3, openglVideoParam.texs); for (int i = 0; i < 3; i++) { glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[i]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } shaderService = new ShaderService{vSource.data(), fSource.data()}; shaderService->Use(); shaderService->SetUniform("textureY", 0); shaderService->SetUniform("textureU", 1); shaderService->SetUniform("textureV", 2); return 0; } void OpenglRender(DecoderParam &decoderParam, OpenglVideoParam &openglVideoParam, ShaderService *shaderService) { auto frame = RequestFrame(decoderParam); if(frame == nullptr) return; int64_t pts = frame->pts; static bool first_frame = true; // TODO: TIMER glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[0]); glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width, frame->height, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[0]); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[1]); glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[1]); glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[2]); glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[2]); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); shaderService->Use(); glBindVertexArray(openglVideoParam.VAO); glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0); av_frame_free(&frame); } int main(int argc, char **const argv) { // Check File const char *targetFilepath = argv[1]; if (targetFilepath == nullptr || !std::filesystem::exists(targetFilepath)) { cout << "File Not Exist\n"; return 0; } const FileType fileType = Util::GetFileType(targetFilepath); if (fileType == FileType::ERRORTYPE) { cout << "unsupport file type\n"; return 0; } // INIT int client_width, client_height; SDL_Window *window = nullptr; DecoderParam decoderParam{}; OpenglVideoParam openglVideoParam{}; ShaderService *shaderService = nullptr; double framerate = .0f; if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { cout << SDL_GetError() << "\n"; return -1; } switch (fileType) { case FileType::VIDEO: { InitVideo(window, targetFilepath, decoderParam, openglVideoParam, shaderService); auto& time_base = decoderParam.fmtCtx->streams[decoderParam.videoStreamIndex]->time_base; framerate = (double)time_base.num / time_base.den; break; } case FileType::IMG: { break; } case FileType::MUSIC: { break; } default: return -1; } bool quit = false; auto current_time = std::chrono::system_clock::now(); SDL_Event event; while (!quit) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.scancode) { case SDL_SCANCODE_ESCAPE: return -1; default: break; } break; case SDL_QUIT: return -1; default: break; } } // Render switch (fileType) { case FileType::VIDEO: OpenglRender(decoderParam, openglVideoParam, shaderService); SDL_GL_SwapWindow(window); std::this_thread::sleep_until(current_time + std::chrono::milliseconds((int)(framerate * 1000))); current_time = std::chrono::system_clock::now(); break; default: break; } } avcodec_close(decoderParam.codecCtx); avformat_close_input(&(decoderParam.fmtCtx)); SDL_GL_DeleteContext(openglVideoParam.glContext); SDL_DestroyWindow(window); SDL_Quit(); return 0; }