add timer for play video
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parent
f9b439add8
commit
3697de0b4a
132
main.cc
132
main.cc
@ -1,4 +1,5 @@
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#include <iostream>
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#include <thread>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <filesystem>
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@ -9,23 +10,25 @@
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#include "shader.h"
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using std::cout, std::endl;
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struct OpenglVideoParam{
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struct OpenglVideoParam
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{
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SDL_GLContext glContext;
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unsigned int VAO, VBO, EBO;
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unsigned int texs[3];
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};
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int InitVideo(SDL_Window*& window, const char* targetFilepath, DecoderParam& decoderParam, OpenglVideoParam& openglVideoParam, ShaderService*& shaderService){
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int InitVideo(SDL_Window *&window, const char *targetFilepath, DecoderParam &decoderParam, OpenglVideoParam &openglVideoParam, ShaderService *&shaderService)
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{
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InitDecoder(targetFilepath, decoderParam);
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int client_width = decoderParam.width / 2;
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int client_height = decoderParam.height / 2;
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window = SDL_CreateWindow(
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"MP",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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client_width,
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client_height,
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SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
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"MP",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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client_width,
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client_height,
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SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
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if (!window)
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{
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cout << SDL_GetError() << "\n";
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@ -49,10 +52,10 @@ int InitVideo(SDL_Window*& window, const char* targetFilepath, DecoderParam& dec
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}
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float vertices[] = {
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1.f, 1.f, 0.0, 1.0, 0.0,
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1.f, -1.f, 0.0, 1.0, 1.0,
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1.f, 1.f, 0.0, 1.0, 0.0,
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1.f, -1.f, 0.0, 1.0, 1.0,
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-1.f, -1.f, 0.0, 0.0, 1.0,
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-1.f, 1.f, 0.0, 0.0, 0.0};
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-1.f, 1.f, 0.0, 0.0, 0.0};
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unsigned int indices[]{
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0,
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1,
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@ -91,77 +94,88 @@ int InitVideo(SDL_Window*& window, const char* targetFilepath, DecoderParam& dec
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shaderService->SetUniform<int>("textureV", 2);
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return 0;
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}
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void OpenglRender(DecoderParam& decoderParam, OpenglVideoParam& openglVideoParam, ShaderService* shaderService){
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auto frame = RequestFrame(decoderParam);
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int64_t pts = frame->pts;
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static bool first_frame = true;
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// TODO: TIMER
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SDL_Delay(100);
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void OpenglRender(DecoderParam &decoderParam, OpenglVideoParam &openglVideoParam, ShaderService *shaderService)
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{
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auto frame = RequestFrame(decoderParam);
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if(frame == nullptr)
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return;
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int64_t pts = frame->pts;
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static bool first_frame = true;
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// TODO: TIMER
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[0]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[0]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width, frame->height, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[0]);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[0]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[0]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width, frame->height, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[0]);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[1]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[1]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[1]);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[1]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[1]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[1]);
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[2]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[2]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[2]);
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[2]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[2]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[2]);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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shaderService->Use();
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glBindVertexArray(openglVideoParam.VAO);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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shaderService->Use();
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glBindVertexArray(openglVideoParam.VAO);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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av_frame_free(&frame);
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}
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int main(int argc, char **const argv)
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{
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//Check File
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const char* targetFilepath = argv[1];
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if(targetFilepath == nullptr || !std::filesystem::exists(targetFilepath)){
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cout<<"File Not Exist\n";
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// Check File
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const char *targetFilepath = argv[1];
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if (targetFilepath == nullptr || !std::filesystem::exists(targetFilepath))
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{
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cout << "File Not Exist\n";
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return 0;
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}
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const FileType fileType = Util::GetFileType(targetFilepath);
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if(fileType == FileType::ERRORTYPE){
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cout<<"unsupport file type\n";
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if (fileType == FileType::ERRORTYPE)
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{
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cout << "unsupport file type\n";
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return 0;
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}
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//INIT
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// INIT
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int client_width, client_height;
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SDL_Window* window = nullptr;
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SDL_Window *window = nullptr;
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DecoderParam decoderParam{};
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OpenglVideoParam openglVideoParam{};
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ShaderService* shaderService = nullptr;
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ShaderService *shaderService = nullptr;
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double framerate = .0f;
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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{
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cout << SDL_GetError() << "\n";
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return -1;
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}
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switch(fileType){
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case FileType::VIDEO:{
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InitVideo(window, targetFilepath, decoderParam, openglVideoParam, shaderService);
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break;
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}
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case FileType::IMG:{
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break;
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}
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case FileType::MUSIC:{
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break;
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}
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default:
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return -1;
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switch (fileType)
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{
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case FileType::VIDEO:
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{
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InitVideo(window, targetFilepath, decoderParam, openglVideoParam, shaderService);
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auto& time_base = decoderParam.fmtCtx->streams[decoderParam.videoStreamIndex]->time_base;
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framerate = (double)time_base.num / time_base.den;
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break;
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}
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case FileType::IMG:
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{
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break;
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}
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case FileType::MUSIC:
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{
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break;
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}
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default:
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return -1;
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}
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bool quit = false;
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auto current_time = std::chrono::system_clock::now();
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SDL_Event event;
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while (!quit)
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{
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@ -191,8 +205,10 @@ int main(int argc, char **const argv)
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case FileType::VIDEO:
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OpenglRender(decoderParam, openglVideoParam, shaderService);
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SDL_GL_SwapWindow(window);
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std::this_thread::sleep_until(current_time + std::chrono::milliseconds((int)(framerate * 1000)));
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current_time = std::chrono::system_clock::now();
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break;
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default:
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break;
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}
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return frame;
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}else if(ret == AVERROR(EAGAIN)){
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av_frame_unref(frame);
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}else{
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return nullptr;
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}
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}
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}
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