添加图片显示功能
This commit is contained in:
parent
5cb403e96b
commit
3309be9582
68
main.cc
68
main.cc
@ -2,6 +2,7 @@
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#include <thread>
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#include <thread>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <filesystem>
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#include <filesystem>
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#include <opencv2/opencv.hpp>
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#include "util.h"
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#include "util.h"
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#include "decoder.h"
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#include "decoder.h"
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@ -74,12 +75,12 @@ int InitVideo(SDL_Window*& window, const char* targetFilepath, DecoderParam& dec
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), 0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), 0);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void*)(3 * sizeof(float)));
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), reinterpret_cast<void*>(3 * sizeof(float)));
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(1);
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glGenTextures(3, openglVideoParam.texs);
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glGenTextures(3, openglVideoParam.texs);
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for (int i = 0; i < 3; i++)
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for (const unsigned int tex : openglVideoParam.texs)
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{
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{
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[i]);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -93,24 +94,51 @@ int InitVideo(SDL_Window*& window, const char* targetFilepath, DecoderParam& dec
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shaderService->SetUniform<int>("textureV", 2);
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shaderService->SetUniform<int>("textureV", 2);
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return 0;
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return 0;
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}
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}
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void OpenglRender(DecoderParam& decoderParam, const OpenglVideoParam& openglVideoParam, ShaderService* shaderService)
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void RenderPicture(SDL_Window* window, SDL_Renderer* renderer, SDL_Texture* texture)
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{
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SDL_SetRenderTarget(renderer, texture);
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SDL_SetRenderTarget(renderer, nullptr);
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SDL_RenderCopy(renderer, texture, nullptr, nullptr);
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SDL_RenderPresent(renderer);
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}
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void InitImg(SDL_Window*& window, const char* filepath, SDL_Renderer*& renderer, SDL_Surface*& surface, SDL_Texture*& texture)
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{
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const cv::Mat img = cv::imread(filepath);
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auto width = img.cols, height = img.rows;
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cv::Mat target;
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SDL_Rect rect;
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SDL_GetDisplayBounds(0, &rect);
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width = width > rect.w ? rect.w - 100 : width;
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height = height > rect.h ? rect.h - 100 : height;
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const cv::Size size{ width, height };
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cv::resize(img, target, size, 0, 0, cv::INTER_LINEAR_EXACT);
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window = SDL_CreateWindow("mp", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_SHOWN);
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surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, 24, SDL_PIXELFORMAT_RGB24);
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memcpy(surface->pixels, target.data, static_cast<size_t>(width) * height * target.channels());
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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texture = SDL_CreateTextureFromSurface(renderer, surface);
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}
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void OpenglRenderVideo(DecoderParam& decoderParam, const OpenglVideoParam& openglVideoParam, ShaderService* shaderService)
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{
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{
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auto frame = RequestFrame(decoderParam);
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auto frame = RequestFrame(decoderParam);
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if (frame == nullptr)
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if (frame == nullptr)
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return;
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return;
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// TODO: TIMER
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// TODO: TIMER
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[0]);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[0]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[0]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, static_cast<float>(frame->linesize[0]));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width, frame->height, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[0]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width, frame->height, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[0]);
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glActiveTexture(GL_TEXTURE1);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[1]);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[1]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[1]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, static_cast<float>(frame->linesize[1]));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[1]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[1]);
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glActiveTexture(GL_TEXTURE2);
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[2]);
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glBindTexture(GL_TEXTURE_2D, openglVideoParam.texs[2]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, frame->linesize[2]);
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glPixelStoref(GL_UNPACK_ROW_LENGTH, static_cast<float>(frame->linesize[2]));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[2]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, frame->width / 2, frame->height / 2, 0, GL_RED, GL_UNSIGNED_BYTE, frame->data[2]);
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av_frame_free(&frame);
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av_frame_free(&frame);
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@ -118,14 +146,14 @@ void OpenglRender(DecoderParam& decoderParam, const OpenglVideoParam& openglVide
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shaderService->Use();
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shaderService->Use();
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glBindVertexArray(openglVideoParam.VAO);
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glBindVertexArray(openglVideoParam.VAO);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
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glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
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}
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}
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int main(int argc, char** const argv)
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int main(int argc, char** const argv)
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{
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{
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// Check File
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// Check File
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const char* targetFilepath = argv[1];
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const char* targetFilepath = argv[1];
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if (targetFilepath == nullptr || !std::filesystem::exists(targetFilepath))
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if (targetFilepath == nullptr || !exists(targetFilepath))
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{
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{
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cout << "File Not Exist\n";
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cout << "File Not Exist\n";
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return 0;
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return 0;
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@ -133,7 +161,7 @@ int main(int argc, char** const argv)
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const FileType fileType = Util::GetFileType(targetFilepath);
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const FileType fileType = Util::GetFileType(targetFilepath);
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if (fileType == FileType::ERRORTYPE)
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if (fileType == FileType::ERRORTYPE)
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{
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{
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cout << "unsupport file type\n";
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cout << "unsupported file type\n";
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return 0;
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return 0;
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}
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}
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@ -144,6 +172,9 @@ int main(int argc, char** const argv)
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DecoderParam decoderParam{};
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DecoderParam decoderParam{};
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OpenglVideoParam openglVideoParam{};
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OpenglVideoParam openglVideoParam{};
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ShaderService* shaderService = nullptr;
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ShaderService* shaderService = nullptr;
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SDL_Surface* surface = nullptr;
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SDL_Renderer* renderer = nullptr;
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SDL_Texture* texture = nullptr;
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double framerate = .0f;
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double framerate = .0f;
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0)
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{
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{
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@ -155,19 +186,20 @@ int main(int argc, char** const argv)
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case FileType::VIDEO:
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case FileType::VIDEO:
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{
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{
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InitVideo(window, targetFilepath, decoderParam, openglVideoParam, shaderService);
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InitVideo(window, targetFilepath, decoderParam, openglVideoParam, shaderService);
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auto stream_frame_rate = decoderParam.fmtCtx->streams[decoderParam.videoStreamIndex]->avg_frame_rate;
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const auto stream_frame_rate = decoderParam.fmtCtx->streams[decoderParam.videoStreamIndex]->avg_frame_rate;
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framerate = static_cast<double>(stream_frame_rate.den) / stream_frame_rate.num;
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framerate = static_cast<double>(stream_frame_rate.den) / stream_frame_rate.num;
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break;
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break;
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}
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}
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case FileType::IMG:
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case FileType::IMG:
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{
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{
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InitImg(window, targetFilepath, renderer, surface, texture);
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break;
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break;
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}
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}
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case FileType::MUSIC:
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case FileType::MUSIC:
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{
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{
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break;
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break;
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}
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}
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default:
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case FileType::ERRORTYPE:
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return -1;
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return -1;
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}
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}
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@ -184,13 +216,15 @@ int main(int argc, char** const argv)
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switch (event.key.keysym.scancode)
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switch (event.key.keysym.scancode)
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{
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{
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case SDL_SCANCODE_ESCAPE:
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case SDL_SCANCODE_ESCAPE:
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return -1;
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quit = true;
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break;
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default:
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default:
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break;
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break;
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}
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}
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break;
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break;
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case SDL_QUIT:
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case SDL_QUIT:
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return -1;
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quit = true;
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -200,12 +234,14 @@ int main(int argc, char** const argv)
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switch (fileType)
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switch (fileType)
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{
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{
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case FileType::VIDEO:
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case FileType::VIDEO:
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OpenglRender(decoderParam, openglVideoParam, shaderService);
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OpenglRenderVideo(decoderParam, openglVideoParam, shaderService);
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SDL_GL_SwapWindow(window);
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SDL_GL_SwapWindow(window);
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std::this_thread::sleep_until(current_time + std::chrono::milliseconds(static_cast<int>(framerate * 1000)));
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std::this_thread::sleep_until(current_time + std::chrono::milliseconds(static_cast<int>(framerate * 1000)));
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current_time = std::chrono::system_clock::now();
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current_time = std::chrono::system_clock::now();
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break;
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break;
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case FileType::IMG:
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RenderPicture(window, renderer, texture);
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break;
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default:
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default:
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break;
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break;
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}
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}
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BIN
video/ocean.jpg
Normal file
BIN
video/ocean.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.0 MiB |
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