#include #include #include #include int main(int argc, char** const argv){ spdlog::info("Hello, World!"); sf::RenderWindow window(sf::VideoMode(800, 600), "mp"); sf::Texture texture; sf::Sprite sprite; bool running = true; while(running){ sf::Event event; while(window.pollEvent(event)){ if(event.type == sf::Event::Closed){ running = false; } if(event.type == sf::Event::KeyPressed){ if(event.key.code == sf::Keyboard::Escape){ running = false; } } } window.clear(); window.display(); } return 0; }