mp-sfml/main.cc

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#include <SFML/Graphics/RenderWindow.hpp>
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#include <cstdio>
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#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
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#include <spdlog/spdlog.h>
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#include "UtilTool.h"
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#include "mediaService.h"
#include "SFML/Window/VideoMode.hpp"
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#define DEBUG
using namespace std::string_view_literals;
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constexpr int CLIENT_WIDTH = 800;
constexpr int CLIENT_HEIGHT = 600;
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int main(int argc, char** argv){
auto filename = R"(C:/document/project/mp-sfml/img/ocean.mp4)"sv;
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spdlog::info("Current WorkDir Is: {}",argv[0]);
#ifdef DEBUG
#else
filename = argv[1];
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if(argc != 2){
spdlog::error("Usage: mp filename ");
return 0;
}
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#endif
spdlog::info("filename: {}", filename);
MediaService mediaService(filename.data(), CLIENT_WIDTH, CLIENT_HEIGHT);
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std::shared_ptr<sf::RenderWindow> window = std::make_shared<sf::RenderWindow>(sf::VideoMode(CLIENT_WIDTH, CLIENT_HEIGHT), "mp");
mediaService.SetWindow(window);
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bool running = true;
while(running){
sf::Event event;
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while(window->pollEvent(event)){
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if(event.type == sf::Event::Closed){
running = false;
}
if(event.type == sf::Event::KeyPressed){
if(event.key.code == sf::Keyboard::Escape){
running = false;
}
}
}
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mediaService.Play();
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}
return 0;
}