9 lines
285 B
GLSL
9 lines
285 B
GLSL
#version 330 core
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in vec2 ourTexCoord;
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out vec4 fragColor;
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uniform sampler2D ourTexture1;
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uniform sampler2D ourTexture2;
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uniform float mixCount;
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void main() {
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fragColor = mix(texture(ourTexture1, ourTexCoord), texture(ourTexture2, vec2(-ourTexCoord.x, ourTexCoord.y)), mixCount);
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} |