learnOpengl/shaders/texture.vert

14 lines
369 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec3 ourColor;
out vec2 ourTexCoord;
void main() {
gl_Position = projection * view * model * vec4(aPos, 1.0f);
ourColor = aColor;
ourTexCoord = aTexCoord;
}