cmake_minimum_required(VERSION 3.26) set(PROJECT_N LearnOpengl) project(${PROJECT_N}) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) IF(UNIX) MESSAGE(STATUS "UNIX") find_package(PkgConfig REQUIRED) pkg_check_modules(LIBAV REQUIRED IMPORTED_TARGET libavdevice libavfilter libavformat libswresample libswscale libavutil ) add_executable(${PROJECT_N} main.cpp) target_link_libraries(${PROJECT_N} PkgConfig::LIBAV ) ELSE(WIN32) MESSAGE(STATUS "WIN32") set(CMAKE_PREFIX_PATH D:/document/lib/) set(THIRD_LIB_DIR D:/document/lib/) #opencv include_directories(${THIRD_LIB_DIR}/opencv/opencv/build/include) link_directories(${THIRD_LIB_DIR}/opencv/opencv/build/x64/vc15/lib) set(OpenCV_LIBS opencv_world460d.lib ) #glad include_directories(${THIRD_LIB_DIR}/glad/glad3.3/include) set(GLAD_SRCS ${THIRD_LIB_DIR}/glad/glad3.3/src/glad.c src/triangle.cpp src/shaderService.cpp src/texture.cpp src/stb_image.cpp) #glfw include_directories(${THIRD_LIB_DIR}/glfw/glfw-3.3.8.bin.WIN64/glfw-3.3.8.bin.WIN64/include) link_directories(${THIRD_LIB_DIR}/glfw/glfw-3.3.8.bin.WIN64/glfw-3.3.8.bin.WIN64/lib-vc2022) set(Glfw_LIBS glfw3.lib ) #opengl set(Opengl_LIBS opengl32.lib ) include_directories(${PROJECT_SOURCE_DIR}/include) file(GLOB_RECURSE PROJECT_SRCS ${PROJECT_SOURCE_DIR}/src/*.cpp) #link add_executable(${PROJECT_N} main.cpp ${PRACTICE_SRCS} ${GLAD_SRCS} ) target_link_libraries(${PROJECT_N} ${Glfw_LIBS} ${Opengl_LIBS} ${OpenCV_LIBS} ) endif ()