// // Created by jie on 2023/10/15. // #ifndef LEARNOPENGL_MATRIX_H #define LEARNOPENGL_MATRIX_H #include "pch.h" #include "shaderService.h" namespace MATRIX { int Matrix(); void frameBufferSizeChange(GLFWwindow *window, int width, int height); void processInput(GLFWwindow *window); void mouse_callback(GLFWwindow* window, double xpos, double ypos); void scroll_callback(GLFWwindow* window, double xOffset, double yOffset); void MatrixTest(); } // MATRIX #endif //LEARNOPENGL_MATRIX_H