// // Created by jie on 2023/10/9. // #ifndef MEDIAPLAYER_PRACTICE_1_H #define MEDIAPLAYER_PRACTICE_1_H #include "pch.h" #include "shaderService.h" namespace TRIANGLE { int Practice1(); void frameBufferSizeChange(GLFWwindow *window, int width, int height); void processInput(GLFWwindow *window); void CheckShader(unsigned int shaderIndex, bool isPorgram = false); } #endif //MEDIAPLAYER_PRACTICE_1_H