// // Created by jie on 2023/10/11. // #ifndef LEARNOPENGL_TEXTURE_H #define LEARNOPENGL_TEXTURE_H #include "pch.h" #include "shaderService.h" namespace TEXTURE { int Texture(); void frameBufferSizeChange(GLFWwindow *window, int width, int height); void processInput(GLFWwindow *window); void MatrixTest(); } #endif //LEARNOPENGL_TEXTURE_H