#ifndef LIGHT_H #define LIGHT_H #include "pch.h" namespace LIGHT{ int Light(); void frameBufferSizeChange(GLFWwindow *window, int width, int height); void processInput(GLFWwindow *window); void mouse_callback(GLFWwindow* window, double xpos, double ypos); void scroll_callback(GLFWwindow* window, double xOffset, double yOffset); } #endif // !LIGHT_H