2023-10-12 15:07:58 +08:00
|
|
|
#version 330 core
|
|
|
|
layout (location = 0) in vec3 aPos;
|
|
|
|
layout (location = 1) in vec3 aColor;
|
|
|
|
layout (location = 2) in vec2 aTexCoord;
|
2023-10-16 00:38:17 +08:00
|
|
|
uniform mat4 model;
|
|
|
|
uniform mat4 view;
|
|
|
|
uniform mat4 projection;
|
2023-10-12 15:07:58 +08:00
|
|
|
out vec3 ourColor;
|
|
|
|
out vec2 ourTexCoord;
|
|
|
|
void main() {
|
2023-10-16 00:38:17 +08:00
|
|
|
gl_Position = projection * view * model * vec4(aPos, 1.0f);
|
2023-10-12 15:07:58 +08:00
|
|
|
ourColor = aColor;
|
|
|
|
ourTexCoord = aTexCoord;
|
|
|
|
}
|