learnOpengl/shaders/texture.vert

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#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
layout (location = 2) in vec2 aTexCoord;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
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out vec3 ourColor;
out vec2 ourTexCoord;
void main() {
gl_Position = projection * view * model * vec4(aPos, 1.0f);
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ourColor = aColor;
ourTexCoord = aTexCoord;
}