learnOpengl/shaders/light_object.vert

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GLSL
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2023-10-16 15:54:04 +08:00
#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main(){
gl_Position = projection * view * model * vec4(aPos, 1.0);
}