learnOpengl/shaders/matrix.frag

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#version 330 core
in vec2 ourTexCoord;
out vec4 fragColor;
uniform sampler2D ourTexture1;
uniform sampler2D ourTexture2;
uniform float mixCount;
void main() {
fragColor = mix(texture(ourTexture1, ourTexCoord), texture(ourTexture2, vec2(-ourTexCoord.x, ourTexCoord.y)), mixCount);
}