init
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a225c92d29
8
.gitignore
vendored
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8
.gitignore
vendored
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# Xmake cache
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.xmake/
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build/
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# MacOS Cache
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.DS_Store
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73
src/main.cpp
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73
src/main.cpp
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#include <algorithm>
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#include <array>
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#include <cstdlib>
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#include <filesystem>
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#include <format>
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#include <iostream>
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#include <ranges>
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#include <regex>
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#include <string_view>
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#include <vector>
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namespace fs = std::filesystem;
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namespace ranges = std::ranges;
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namespace views = std::ranges::views;
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constexpr std::array<std::string_view, 8> exts = {
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".cc", ".cpp", ".c", ".py", ".rs", ".java", ".cs", ".lua"};
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constexpr std::string_view editor_name = "joe";
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std::vector<fs::path> &get_files(fs::path dir, std::vector<fs::path> &result) {
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for (auto &entry : fs::directory_iterator(dir)) {
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if (entry.is_directory()) {
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get_files(entry.path(), result);
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continue;
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}
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if (ranges::any_of(exts, [&](auto ext) {
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return ext == entry.path().extension();
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})) {
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result.emplace_back(entry.path());
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}
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}
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return result;
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}
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fs::path get_filepath(std::string filepath) {
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fs::path current_path = fs::canonical(fs::current_path());
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std::vector<fs::path> result;
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get_files(current_path, result);
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std::regex pattern(filepath, std::regex_constants::icase);
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for (auto &file : result) {
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std::cout << file.string() << std::endl;
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if (file.filename().string() == filepath) {
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return file;
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}
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}
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for (auto &file : result) {
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if (std::regex_search(file.filename().string(), pattern)) {
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return file;
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}
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}
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return fs::path();
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}
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int main(int argc, char **const argv) {
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if (argc != 2) {
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std::cerr << "[Info] usage: e filename\n" << argc;
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return -1;
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}
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auto file = get_filepath(argv[1]);
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std::string really_command;
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if (file.empty()) {
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std::format_to(std::back_inserter(really_command), "{} {}", editor_name,
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argv[1]);
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} else {
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std::format_to(std::back_inserter(really_command), "{} {}", editor_name,
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file.string());
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}
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std::cout << really_command << std::endl;
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return 0;
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}
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76
xmake.lua
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76
xmake.lua
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set_languages("c++23")
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add_rules("mode.debug", "mode.release")
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target("e")
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set_kind("binary")
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add_files("src/*.cpp")
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--
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-- If you want to known more usage about xmake, please see https://xmake.io
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--
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-- ## FAQ
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--
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-- You can enter the project directory firstly before building project.
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--
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-- $ cd projectdir
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--
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-- 1. How to build project?
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--
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-- $ xmake
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--
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-- 2. How to configure project?
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--
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-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
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--
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-- 3. Where is the build output directory?
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--
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-- The default output directory is `./build` and you can configure the output directory.
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--
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-- $ xmake f -o outputdir
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-- $ xmake
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--
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-- 4. How to run and debug target after building project?
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--
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-- $ xmake run [targetname]
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-- $ xmake run -d [targetname]
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--
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-- 5. How to install target to the system directory or other output directory?
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--
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-- $ xmake install
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-- $ xmake install -o installdir
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--
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-- 6. Add some frequently-used compilation flags in xmake.lua
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--
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-- @code
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-- -- add debug and release modes
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-- add_rules("mode.debug", "mode.release")
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--
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-- -- add macro definition
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-- add_defines("NDEBUG", "_GNU_SOURCE=1")
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--
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-- -- set warning all as error
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-- set_warnings("all", "error")
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--
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-- -- set language: c99, c++11
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-- set_languages("c99", "c++11")
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--
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-- -- set optimization: none, faster, fastest, smallest
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-- set_optimize("fastest")
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--
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-- -- add include search directories
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-- add_includedirs("/usr/include", "/usr/local/include")
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--
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-- -- add link libraries and search directories
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-- add_links("tbox")
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-- add_linkdirs("/usr/local/lib", "/usr/lib")
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--
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-- -- add system link libraries
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-- add_syslinks("z", "pthread")
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--
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-- -- add compilation and link flags
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-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
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-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
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--
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-- @endcode
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--
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