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44 lines
592 B
WebGPU Shading Language
44 lines
592 B
WebGPU Shading Language
struct Vertex {
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@location(0) position: vec3<f32>,
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@location(1) color: vec4<f32>,
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};
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@vertex
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fn vertex(vertex: Vertex) -> VertexOutput {
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var out: VertexOutput;
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out.a = 1;
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if (1) {
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out.a = 3;
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}
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if (2) {
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dsa;
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}
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loop {
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if (i >= 4) { break; }
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}
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out.b = 2;
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return out;
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}
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@vertex
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fn vertex(vertex: Vertex,
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foo: dso,
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foo: dsa
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) -> VertexOutput {
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var out: VertexOutput;
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out.a = 1;
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out.b = 2;
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return out;
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}
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@vertex
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fn vertex(vertex: Vertex,
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foo: dso,
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foo: dsa) -> VertexOutput {
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var out: VertexOutput;
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out.a = 1;
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out.b = 2;
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return out;
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}
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