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54 lines
1.3 KiB
Lua
54 lines
1.3 KiB
Lua
local M = {}
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function M.get_padding(depth)
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return string.rep(" ", depth)
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end
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local function get_padding_arrows(icon_state)
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return function(depth, _, _, node)
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if node.nodes then
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local icon = icon_state.icons.folder_icons[node.open and "arrow_open" or "arrow_closed"]
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return string.rep(" ", depth - 2) .. icon .. " "
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end
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return string.rep(" ", depth)
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end
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end
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local function get_padding_indent_markers(depth, idx, tree, _, markers)
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local padding = ""
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if depth ~= 0 then
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local rdepth = depth / 2
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markers[rdepth] = idx ~= #tree.nodes
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for i = 1, rdepth do
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if idx == #tree.nodes and i == rdepth then
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padding = padding .. M.config.indent_markers.icons.corner
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elseif markers[i] then
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padding = padding .. M.config.indent_markers.icons.edge
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else
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padding = padding .. M.config.indent_markers.icons.none
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end
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end
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end
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return padding
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end
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function M.reload_padding_function()
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local icon_state = require("nvim-tree.renderer.icon-config").get_config()
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if icon_state.show_folder_icon and icon_state.show_folder_arrows then
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M.get_padding = get_padding_arrows(icon_state)
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end
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if M.config.indent_markers.enable then
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M.get_padding = get_padding_indent_markers
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end
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end
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function M.setup(opts)
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M.config = {
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indent_markers = opts.renderer.indent_markers,
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}
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end
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return M
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